State of Survival Intel Missions Guide: Max Rewards Every Day
Part of the Getting Started Series:
- Beginner Guide: Dominate Your First 7 Days: Headquarters progression, alliance membership, and daily priorities (Start Here).
- Best F2P Heroes for Early Game: Hero generations, formation ratios, and fragment priorities.
- HQ 1–15 Guide: Fastest Growth Strategy: Building gates, speed-up discipline, and resource management.
- Intel Missions Guide: Max Rewards Every Day: Mission types, radar progression, and stamina management (You Are Here).
Quick Answer
Intel missions unlock early through the Intel Post building. Missions refresh approximately every 8 hours (three cycles daily) and reward hero fragments, gear parts, biocaps, and resources. Upgrade your radar level by completing missions to unlock higher quality tiers (Normal through Legendary), and push Intel Strength Level to its cap at level 10 for 200 biocaps per breakthrough. Focus on Squad Exploration and Collection Quests for the best long-term rewards.
Overview
Intel missions form the backbone of daily progression in State of Survival, delivering consistent hero development materials and settlement resources without requiring constant active play. The system balances accessibility — missions auto-complete once assigned — with strategic depth through quality tiers and strength level progression.
Players face a key tension: prioritize immediate resource gains from Eliminate Infected and Rescue Survivor missions, or invest in long-term hero power through Squad Exploration and Collection Quests. Understanding mission types, refresh mechanics, and radar progression determines whether you maximize daily rewards or leave valuable loot unclaimed when missions expire.
Core Mechanics
Intel Post and Unlock Requirements
The Intel Post unlocks early in the game as part of the storyline, granting access to the Intel map and Wilderness. Repair the building by collecting radio parts from helicopter transmissions. Higher Intel Post activity increases your radar level, which unlocks better mission quality tiers and expands available mission slots.
Transmission and Refresh Systems
Two related but distinct systems operate on the Intel Post:
Final Hope Transmissions arrive approximately every 8 hours (three times daily), indicated by an envelope icon on the Intel Post. These deliver free items including stamina crates, speedups, and small resource bundles. Claim these promptly — they are separate from mission rewards and provide the stamina needed to run missions.
Intel mission refreshes also cycle approximately every 8 hours. Once you complete or clear all current missions, a countdown timer appears showing when the next batch arrives. Uncompleted missions remain available for approximately 16 hours before expiring.
[!WARNING] Uncompleted missions expire after roughly 16 hours and their rewards disappear permanently. Assign missions promptly after each refresh, prioritizing those with the shortest time remaining.
Mission Types and Rewards
Six mission types appear on the Intel map:
Eliminate Infected requires fighting infected on the map. Rewards vary by quality and strength level, contributing to Intel Strength Level upgrades.
Rescue Survivor automatically adds troops to your settlement upon completion. Troop type and level scale with mission quality and strength level.
Squad Exploration assigns a hero team for simulated battles. Rewards include hero gear parts, hero fragments, and combat manuals — critical for hero development.
Ventures provide standard resource rewards through automatic completion.
Behemoth Intel includes Challenges and Wild Behemoth missions with three daily attempts each. Level spans reach up to 100 based on successful challenges. Rewards include resources, biobatteries, serum, and behemoth cells.
Collection Quests tie to storyline progression. Completion unlocks story parts and grants biocaps plus standard intel rewards.
[!TIP] Squad Exploration and Collection Quests deliver the highest long-term value. Hero fragments and gear parts from Squad Exploration directly power your combat roster, while Collection Quests grant biocaps you can't efficiently earn elsewhere.
Quality Tiers and Radar Progression
Missions spawn in five quality tiers: Normal, Uncommon, Rare, Epic, and Legendary. Higher tiers deliver better rewards. Your radar level is a continuous progression metric that increases as you complete intel missions — it does not cap at 5.
Higher radar levels increase the frequency of Epic and Legendary tier missions appearing, though you will always see a mix of tiers regardless of radar level. One experienced player reports reaching radar level 15 while still receiving a mix of Rare, Epic, and Legendary missions.
Base intel slots start at 8, expanding to 20 maximum as you unlock additional mission types through HQ level and state age progression.
Intel Strength Level Breakthrough
Intel Strength Level maxes at level 10. Each upgrade requires killing specified infected levels and awards 200 biocaps. To advance, press the Strength Level Breakthrough button on the Intel screen — the game will search for infected matching your current requirement. Upgrades increase infected difficulty in Eliminate Infected missions while improving rewards across all mission types.
[!IMPORTANT] Each Strength Level breakthrough grants 200 biocaps — that's 2,000 biocaps total across all 10 levels. Pushing this to cap is one of the most reliable biocap sources for F2P players.
Stamina Requirements
Chief stamina is required to complete missions, with costs varying by mission type and level. Stamina regenerates at 1 point every 5 minutes by default. Final Hope Transmission crates provide additional stamina (8 small chief stamina and 8 squad stamina per crate). Using Travis in your march lineup can reduce stamina costs by up to 20% for certain activities — see the Best F2P Heroes guide for more on Travis.
State Intel and Alliance Tasks
State Intel requires state participation for collective rewards. Individual and alliance tasks contribute to shared milestone progress, varying by state age and progression.
Event Integration
Intel missions contribute to daily task systems, awarding 5–30 activity points per task. Full daily completion unlocks milestone chests containing biocaps and other loot, with an Epic Search Map granted for completing all dailies. During the Infected Sweep event, defeating Intel Mission Monsters awards points alongside Infected, Fiends, and Dreadbeasts for milestone rewards.
| Progression System | Details | Upgrade Method | Key Reward |
|---|---|---|---|
| Radar Level | Continuous (reported up to 15+) | Complete intel missions | Higher quality mission frequency |
| Intel Strength Level | Max level 10 | Kill specified infected | 200 biocaps per breakthrough |
| Intel Slots | 8 base, 20 maximum | HQ level + state age | More concurrent missions |
Priority Order
Focus your daily intel completion in this order:
🔴 Critical Priority
Collection Quests for storyline progression and biocaps.
Squad Exploration for hero fragments and gear parts.
Behemoth Intel (all three daily attempts) for biobatteries and cells.
🟡 Secondary Priority
Eliminate Infected for Intel Strength Level progression.
Rescue Survivor for troop additions.
Ventures for resource income.
Complete higher quality missions (Epic, Legendary) before lower tiers when stamina is limited. Prioritize missions expiring soonest when multiple high-value options are available.
Best Strategy
Daily Routine
Check the Intel Post when transmissions arrive (roughly every 8 hours). Claim transmission rewards, then assign missions starting with Collection Quests and Squad Exploration. Complete Behemoth Intel attempts early to avoid missing the daily reset.
Radar and Strength Level Progression
Push radar level by completing any available missions, even lower quality ones, to increase Epic and Legendary spawn rates faster. For Intel Strength Level, focus on Eliminate Infected missions matching your current breakthrough requirement — killing the specified infected levels advances you toward the next 200 biocap reward.
Stamina Management
Monitor your stamina refresh. Avoid letting stamina cap — assign missions before it fully regenerates to prevent waste. When stamina is low, prioritize shorter missions or those with the best reward-to-stamina ratios. Using Travis in marches reduces stamina costs by up to 20%, which compounds significantly over daily cycles.
Behemoth Intel Coordination
Coordinate Behemoth Intel attempts with alliance members to share strategies for higher level spans. Successful challenge completions unlock better Wild Behemoth rewards, making coordination valuable for late-game players pushing level 100. Track Collection Quest prerequisites so you can claim sequential quests as refreshes cycle.
Mission Selection by Progression Stage
| Progression Stage | Primary Focus | Secondary Focus | Avoid |
|---|---|---|---|
| Early game (HQ 5–15) | Rescue Survivor, Ventures | Eliminate Infected | Behemoth Intel (if underleveled) |
| Mid game (HQ 16–24) | Squad Exploration, Collection Quests | Behemoth Intel | Low quality Ventures |
| Late game (HQ 25+) | Squad Exploration, Behemoth Intel | Collection Quests | Normal/Uncommon missions |
State Intel Coordination
Participate in State Intel tasks when your alliance is actively coordinating. Individual contributions count toward collective rewards, making these missions valuable when your state is pushing milestones.
F2P vs Spender Tips
F2P players should treat intel missions as their most reliable daily income source. Squad Exploration hero fragments and Collection Quest biocaps are among the few consistent F2P sources for these currencies. Never let missions expire — the compounding loss of hero fragments over weeks creates a permanent power gap. Push Intel Strength Level to 10 as early as possible for the 2,000 total biocaps.
Light spenders can purchase stamina refills to complete more missions per cycle, increasing radar level progression and daily fragment income. The stamina-to-reward ratio on Squad Exploration missions makes this one of the more efficient uses of purchased stamina. However, the marginal value of extra Venture or Rescue Survivor completions is low — only refill stamina if Epic or Legendary Squad Exploration missions are available.
[!TIP] Regardless of spending level, the daily routine stays the same: claim transmissions, assign Collection Quests and Squad Explorations first, then fill remaining stamina with whatever's available. Spending money adds volume but doesn't change the priority order.
Common Mistakes
Letting missions expire. Missions disappear after approximately 16 hours, deleting unclaimed rewards. Fix: Assign missions promptly after each refresh, prioritizing those with the shortest time remaining.
Neglecting Intel Strength Level. Players focus only on high-quality missions and skip Eliminate Infected tasks needed for strength upgrades. This caps reward potential across all mission types. Fix: Complete Eliminate Infected missions matching your current breakthrough requirement to unlock the next 200 biocap reward and improved mission rewards.
Wasting stamina at cap. Stamina regenerates continuously, but excess regeneration is lost when capped. Fix: Assign missions before stamina reaches maximum to maintain continuous progression.
Skipping Final Hope Transmissions. Players forget to collect the free stamina and item crates that arrive every ~8 hours. Over time, this amounts to significant lost stamina and speedups. Fix: Place the Intel Post where you can see the envelope icon easily, and collect during natural play sessions.
FAQ
Does radar level cap, and will I ever stop seeing low-quality missions?
Radar level is a continuous progression metric — it does not cap at 5. However, even at high radar levels (reported up to 15+), you will still see a mix of Rare, Epic, and Legendary missions. Higher radar level increases the proportion of better tiers but does not eliminate lower ones.
Should I skip low-quality missions or complete them for radar progress?
Complete them when stamina allows. Every completed mission contributes to radar level progression, which increases the frequency of better missions over time. Only skip Normal/Uncommon missions if you're stamina-constrained and have Epic or Legendary alternatives available.
How does Travis reduce intel mission stamina costs?
Including Travis in your march lineup reduces stamina consumption by up to 20% for activities like infected kills and fiend rallies. This applies to Eliminate Infected intel missions where you march against infected on the map. Over weeks of daily play, the stamina savings are substantial.
What's the best way to push Intel Strength Level early?
Tap the Strength Level Breakthrough button on the Intel screen — the game auto-searches for infected matching your requirement. Kill them, then return to the Intel screen to confirm the breakthrough for your 200 biocap reward. Repeat whenever the next level's requirement matches infected you can defeat.
Key Takeaways
| Category | Key Point |
|---|---|
| Unlock | Intel Post accessible early game; repair with radio parts |
| Timing | Missions and transmissions refresh ~every 8 hours (3 cycles daily) |
| Progression | Radar level is continuous; Strength Level caps at 10 |
| Rewards | Strength Level grants 200 biocaps per breakthrough; Squad Exploration yields hero materials |
[!TIP] ✅ Do This
- Claim Final Hope Transmissions promptly for free stamina and items
- Prioritize Squad Exploration and Collection Quests for hero development
- Complete Behemoth Intel daily attempts before reset
- Push Intel Strength Level for better rewards across all missions
- Complete lower-quality missions when stamina allows to boost radar level
[!CAUTION] ❌ Avoid This
- Letting missions expire by ignoring the ~16 hour window
- Skipping Eliminate Infected when Strength Level breakthrough is available
- Letting stamina sit at cap — regeneration is wasted
- Ignoring Final Hope Transmissions (free stamina adds up)
- Focusing only on low-quality missions when higher tiers are available