Part of the Base Building Series:
- Base Building Hub: Plan building prerequisites.
- Events Hub: Match material use to scoring windows.
Quick Answer
Behemoth Core exists. It is a separate feature introduced in version 1.24.200, unlocking at Behemoth Institute level 30 and granting stats across your Behemoths. It is not another name for Behemoth Cells.
Behemoth Patrol unlocks alongside the Core. Patrols can consume Plasma Cores or Biocaps, and higher Institute levels open additional patrol slots. Check the selected currency before dispatching: those Plasma Cores may already be reserved for building or research progress.
Overview
Behemoth development includes several systems with similar names and different costs. Treat the individual Behemoth, its level and skills, companion development, the shared Core and Patrol as separate decisions.
The older advice on this page incorrectly denied the Core feature and described one cost pattern as universal. Use the actual upgrade panel for the Behemoth and feature you are developing; an MK I enhancement cost is not a cost table for a companion or the Core.
Name the Upgrade Before Buying Materials
| System | What you are developing | What to inspect |
|---|---|---|
| Behemoth level | The selected Behemoth's level and stats | Required EXP and the serum item's EXP value |
| Enhancement | An enhancement tier on the selected Behemoth | Its compatible Cells and prerequisite |
| Skills | The displayed skill or branch | Material, level gate and effect in your mode |
| Companion Behemoth | A companion with its own progression | Companion-specific material and deployment rules |
| Behemoth Core | Shared Behemoth stat development | Institute level, Core material and next preview |
| Patrol | A timed reward activity | Cost currency, duration, reward and available slots |
For the original Behemoth progression, Serum, Behemoth Cells and Biobatteries appear in different upgrade tracks. Serum items come in different sizes; “100 serum per level” is not a reliable universal cost. Compare EXP required with EXP supplied by the exact item.
Combat and Companion Development
MK III was introduced as a companion Behemoth in version 1.22.50, with Intel Post challenges and an exchange route using MK I/MK II materials. The announcement explicitly described a test-state rollout. That is a reason to check availability, not to assume every state receives all Behemoths at the same age.
Companion MK IV uses a distinct material set including Power Serum, Cryo Cell and Neuronal Medium. Read the selected companion's panel rather than opening a choice crate for whichever material name sounds familiar.
Later models have their own development paths. This reference does not claim a universal current count, a shared maximum level for every model or a complete cost-to-max table. New models and state rollout differences can invalidate those assumptions.
Behemoth Core and Patrol
At Institute level 30, check for both features once they are available in your state. The Core's shared bonuses make it a different comparison from advancing one selected Behemoth, but that does not automatically make every Core upgrade the best use of resources.
For Patrol, compare the reward preview and chosen cost with the account's next useful upgrade. Version 1.24.500 made Patrol remember the previous material choice and added completion notifications. Remembered selection is convenient, but it also means yesterday's choice may still be selected when today's resource priorities differ.
A practical patrol routine:
- Inspect the currency and quantity before starting.
- Keep the Plasma research reserve separate in your plan.
- Pick a duration you can return to collect.
- Claim completed rewards and reassess before sending again.
Do not assume that all resources shown in a reward preview are guaranteed drops. Read the reward description and any probabilities before assigning a value to the patrol.
Where to Collect Materials
Check Annihilation Awaits, the relevant Intel Post challenges, event rewards and exchange stores. Available crates, models and quantities vary with state progression and the event version.
Open a choice crate only after deciding the required material. A crate left flexible can support a later decision; a model-specific item may not. Compare exchange quantities and restrictions before converting older materials into companion materials.
The daily checklist can include supported Behemoth intel and Patrol collection. Use the live event calendar for Annihilation Awaits rather than assuming the same weekday pattern in every state.
Upgrade Priority by Your Bottleneck
| Current problem | First check | Avoid |
|---|---|---|
| An upgrade is locked | Its exact Institute or progression requirement | Buying more of a material that does not remove the gate |
| You have EXP items but cannot advance | EXP amount, cap and other conditions | Counting different Serum sizes as equal |
| A skill looks strong but results do not improve | Whether it applies to the mode and deployment | Treating a narrow effect as an account-wide bonus |
| Several branches are partly funded | Cost to finish a useful step | Spreading every choice crate before comparing outcomes |
| Patrol is draining research stock | Selected Plasma Core/Biocap payment | Repeating the remembered choice without checking |
Evaluate skills in the march and game mode you actually use. Keep comparable battle reports when changing one feature. A difference in opponent, hero setup or troop count can overwhelm the effect you are trying to measure.
The Strategic Archive adds another Behemoth-related layer on eligible accounts. Its Data Modules and Keys do not replace the Institute's Core or individual upgrade tracks.
Event Scoring and Spending
Some scoring tables award points for particular Behemoth materials, but the item and stage must match. Read SotF's current task panel before using a new model's material on the assumption that an old Cell rate applies.
F2P: collect the available daily and event materials and finish targeted useful steps. Maintain troops and research rather than consuming their reserves on an unrelated machine purchase.
Spenders: compare the complete upgrade path, not just the first discounted bundle. There is no verified basis here for declaring the newest model the best purchase for every account.
Common Mistakes
- Confusing Behemoth Cells with the shared Behemoth Core.
- Applying the original model's cost table to every model.
- Spending Plasma Cores on Patrol unintentionally.
- Opening choice crates before checking material compatibility.
- Assuming every new material scores in an older event's task list.
For boss participation, use the Annihilation Awaits walkthrough. It separates MK I, MK II and Twisted Evolution attempt rules, inhibitor coordination and single-hit versus cumulative damage tasks.
FAQ
Is Behemoth Core real? Yes. Version 1.24.200 introduced the shared Core feature at Institute level 30.
Are Behemoth Cells the same thing? No. Cells are used in relevant individual enhancement paths; the Core is a separate development feature.
What does Behemoth Patrol cost? The feature supports Plasma Cores or Biocaps. Read the selected currency and quantity for your current patrol.
Which upgrade should I do first? Identify the next useful effect, its prerequisite and full cost. Compare it with your troop and research needs rather than using one order for every model.
Key Takeaways
- Separate individual upgrades, companions, Core and Patrol.
- Compare EXP values rather than counting unlike Serum items equally.
- Check Patrol's remembered currency every time priorities change.
- Preserve choice materials until you can finish the intended step.